Princeton Offense Actions: Chin, Low, Point, Twirl, Five-Out & X Set

10 min read

Lee DeForest's playbook organizes the offense into Chin, 5 Out, Low, Point, Twirl and X. Each has a recognizable entry. A pass, dribble or cut can connect one phase to another. Use the player numbers in the chosen diagram so the right player makes the next decision.

Chin: handoff, reversal, backscreen and flare

Start 5 on the ballside block, the forwards one step above the free-throw line extended and the guards elbow extended above the arc. Player 1 hands off to 3 while 2 and 4 exchange. Player 5 fills the strongside elbow. The ball moves from 3 to 4 to 2 on the wing.

Player 3 cuts when the ball leaves 4. Player 5 backscreens 3, then immediately flares 4. The cut and flare give 2 consecutive reads. If the first options are covered, 2 dribbles up, the other players fill, and the reversal can lead to the weakside UCLA cut. A pass to 5 stepping out at the top changes the phase to 5 Out.

Teach the complete Chin sequence.

5 Out: the post has the ball at the top

Player 5 catches at the top and dribbles toward a wing. The wing can come over for a shot or backcut. In the high-school version, 5 later passes to the wing and cuts off a UCLA screen back to the block. The Air Force version allows a different player to remain inside for the possession.

Five players can begin outside while later cuts, screens and post-ups create interior action. Keep the ballhandler, cutter and player filling behind the cut clear. Compare the two 5 Out versions.

Low: feed the post, then run the perimeter option

Player 3 feeds 5 on the block. The playbook gives a high-post split, a split backcut, a curl and a Laker cut. In the curl, a defender playing tight on 2 creates the read around 3's screen. Teach one complete option before combining choices.

The wing decisions occur after the post passes out. A post feed restarts Low, a pass up can connect to Point, and a dribble up connects to Chin. The separate post dribble-up option on printed page 16 must retain its own cuts and return pass. Use the Low lesson and practice progression.

Point: the passer chooses Over, Away or Under

The Wave entry uses 2's cut through the elbow to help free 5. Player 1 feeds 5 at the elbow. With 5 holding the ball, 1 chooses the route. These names identify the passer's movement.

  • Over: 1 cuts over the ball, fakes a screen for 4's backcut and pops for a return pass. The page 19 side ball screen has 5 roll.
  • Away: 1 cuts away to fake a screen for 3, then returns for the ball. In the page 17 continuation, 5 follows across the lane instead of rolling.
  • Under: 1 cuts to the rim. If covered, 4 screens 1 out to the wing and posts for the next feed.

If the entry to 5 is denied, Pearl gives the ballhandler a spin-dribble counter and a different sequence. Follow the Point entry and continuations.

Twirl: the Circle entry connects the floor

Player 1 passes to 3, the guards cut into the paint, and 5 moves high above the arc. On the pass from 3 to 5, the wings downscreen the guards back out. The wings keep those screens no lower than the free-throw line extended.

A reversal to the wing can put 5 on the block for Low. The later wing dribble-up connects to Chin. Circle Point and the high-screen, Twirl Over and Twirl Reverse options have separate diagrams. See the Twirl connections.

X: a different entry angle for familiar routes

Player 1 passes to 3, both guards fill the corners, and 3 feeds 5 high. Now 3 is the passer choosing the route. In X Over, 3 fakes a screen for 4's backcut and uses 1's baseline screen for the return. X Under sends 3 to the rim. X Away uses 3's downscreen and 1's backdoor rejection.

Keep the X player assignments with the X diagram. Substituting the Point entry's numbers puts the wrong player in the first cut. Teach X and its next action.

Install the connection that the players need

Begin with a usable base action and its continuation. Printed page 15 teaches the wing dribble-up to Chin before adding the pass-up after Point has been learned. A team can use a small portion of the playbook while building passing, timing and recognition.

Use the source breakdown drills for the difficult detail, then restore all five players and finish the possession. A successful first cut is useful evidence. Players also need to know where to go when that cut is covered.

Use the diagrams with the lesson

Get the free Chin excerpt or see the complete playbook.

Teaching reference: Lee DeForest's Princeton Offense Blueprint, printed pages 6-30.