University of Dayton
-My ability to get players better is perhaps the biggest reason I’ve been able to climb the
-Establish credibility with your players by being able to make them better. Anyone that’s serious about the game wants to be coached, wants to be worked with.
-We want players to come into our program and live different.
-The pace of your workout has to simulate the every-day environment.
• Ball Handling
• System or Competitionorkout Components
• Will do same finishes every day (2 reps of each finish
on each side of the floor). The fact they do the same
finishes allows the drill to run quickly. 6-8 mins
• Will start practice with this (you can tell really
quickly who is ready to practice).
• Next guy goes as soon as the guy in front of him
catches the ball from the coach.
1. Power Finish (off 2 feet)
2. Baby Hook (dribble with outside hand / skirt
across the lane to use the other side for a
defender approaching from a block from behind)
3. Pull-Up Jumper (top of the block)
4. Step Through (counter to jumper, finish with
outside hand in front of rim—jumping off 2 feet)
5. Jail Break (ball thrown to him at half, try to get to
rim in 1 dribble—2 dribble max)
6. Perimeter to Post (Attack into a crab dribble)
-Using the pad is important because you need to get your players to not pick up their dribble
when they meet contact. Give them a way to play when they make contact.
-I want all my players to do the same skill work. Our bigs do the same drills as our guards.
-We are a “dominant pivot foot” program. Our right-handed players play with a left foot pivot,
lefties play with a right. First to last day, same way every day.
• Coach throws the player a bad pass to make it
more difficult for him to get to triple threat.
• Keep that ball in tight and get your nose over
your knees (in triple threat).
• Defender tries to get his hand on the ball, break
1. Power Finish (off 2)…baseline + middle
2. Baby Hook (off 1)…baseline + middle…using
the other side of rim
3. Perimeter to Post (as he blasts baseline, he
flips his hip when he meets resistance to
back the defender down to play in front of
the rim)…going baseline + middle (get to
-Ball-handling work is useless unless the player is tired when he does it. The player needs to be
tired in order for the drill to be effective.
• Shouldn’t be any more than 2 dribbles after the
• Put the can/cone anywhere you want/any angle.
1. Power Finish (off 2)
2. Baby Hook
3. Pull Up Jumper (inside FT line)
4. Drop Dribble to Step Through (rather than
circling the can, as soon as the player gets behind
the can, he drops the dribble back to the side he
came from to attack with his right (outside) hand.
He dribbles hard at the right block and makes a
step through move).
5. Wrap to “Perimeter to Post” (square your
shoulders to rim as you get behind the can and
wrap the ball around your body to attack back
“Full Court Finishes”
• Coach slams the ball on the floor. Player leaps to grab it and heads up the court. On the
Coach’s “Stop” call, the player foot-fires. When coach calls “Go” he explodes down the
• Moves (every finish is a “Power Finish”)
2. Inside-Out (ball and body to opposite knee)
3. Crossover (finish on other side of rim)
4. Through Legs (finish on other side of rim)
-We never shoot without a clock. We never talk about shots in terms of reps with our players. I
don’t care how many shots you can get up unless they’re on my terms.
-We shoot in 60-second intervals, 90-second intervals and, only sometimes, 3 minutes at a time.
-We chart all our shooting drills and talk about everything in terms of percentages. The big goal
is trying to break 70%. That’s a good shooter for us.
“1-2 Step Spot Shooting”
• 60 seconds: aiming for about 25 attempts.
• Stress the importance of passing in these drills (assuming it’s a player passing).
• We’ll either do 60-seconds for that day or 90-seconds.
• 5 spots.
• For 3-minutes, a good score is in the 40’s. If we’re doing 3-minute intervals, we’ll only go 3
spots (9 minutes total).
• Coach’s job is to make sure fatigue doesn’t wear the player down and causes him to stop
shooting the same shot every time (happens with players not 1-2 stepping).
• The best shooters get good at the end of the round.
• Corner-to-wing. One shot in the corner, one shot on the wing.
• 60-second rounds. 4 rounds (corner-to-wing; wing-to-TOK…flip side). Anything above 40
for the day is really good.
• Shoot while you’re breathing.
• Run to each spot, don’t slide.
• Skip pass as the player moves away / chest pass as he moves towards the passer.
“3 Men / 2 Balls”
• Groups of 3 players all over the gym at their own hoops. Get your rebound and pass to
your partner. The three players at one hoop are on a team competing against the other
• Regular scoring: 2’s = 2, 3’s = 3’s
• Dock points if they’re not sprinting
1. Catch & Shoot 2’s
2. Catch & Shoot 3’s
3. Eye the Rim One Long Dribble (catch outside the 3, one dribble to a pull-up)
4. Half court finishes (3 guys spread out across half court. Have to catch over half court
and start in triple-threat. 3 players alternating through 2 balls.
5. 3 in a Line: pick your spot. Coach/rebounder
• Add the scores up and declare winner
-It is so so so important to chart and record your players’ shooting numbers. You need to be able
to show them their progress (much like you would do in the weight room). I have a file that
shows me what Kendall Pollard has made in every shooting drill he has ever done at Dayton.
-Take pride in your program for your shooting. We shot 50,000 shots this spring and then
another 75,000 in the summer.
-At Arizona, Derrick Williams made 4 three-pointers as a freshman. As a sophomore, he made
over 50 at a 45% clip. He had a significant rate of improvement by understanding how to work,
how to record and understanding what he’s supposed to do.
-Finish your workouts with some 1-on-1 or 2-on-2 play.
-As we approach the season, the biggest thing for us is to identify and define our personnel. It
starts with individual improvement and addressing each individual player’s needs as they apply
to our system and style.